Thursday, December 29, 2016

ROCKS! Download Page
ROCKS!
Screenshot of Rocks! (Floating) Screenshot of Rocks! (Falling)
Rocks! in floating mode. Ship being chased by pulser and time detonated mine, released by green alien
Rocks! in falling mode. Berzerker has just pulverized a large meteor. Ship recently destroyed the green alien.
DESCRIPTION
During Christmas vacation of 1999, I wrote a game which was inspired by Astrosmash! for the Mattel Intellivision, itself inspired by the classic Atari game "Asteroids". Rocks! has 6 progressively more difficult stages, 4 unique enemies, and two different modes of game play: "floating" in which your ship can move freely about and enemies come from all sides, and "falling" in which you are confined to left-right movement on the ground and enemies come from the top of the screen. This is a good example of my OOP graphics library I had developed in the early 90s, my recently acquired understanding of trigonometry and physics, my high-speed bitmap scaling and rotation routines, and a simple sound effects engine which works on three different sound cards (Adlib, SoundBlaster, and the Gravis Ultrasound).

EXAMINE YOUR CONTROLS
Here are the keys used to control your ship, change the volume, and pause or exit the game:

KEYPAD + Increase volume KEYPAD - Decrease volume
ENTER Pause game A Toggle Auto-fire On/Off
SPACEBAR Fire CTRL Hyperspace!
RIGHT ARROW Rotate ship clockwise LEFT ARROW Rotate ship counter-clockwise
UP ARROW Thrust DOWN ARROW Counter-thrust
ESC Quit game


DOWNLOAD AGREEMENT

By downloading ROCKS! for MS-DOS, you agree to or acknowledge the following:
  • Rather than posting a download link to the file, you will post a link to this page instead.
  • If you find the game educational or entertaining you will ( please) consider making a donation.
Download ROCKS! for MS-DOS (DOSBox included)

Tuesday, December 27, 2016

D1K ARCADE ROM Download Page
Cartridge Label

DK ARCADE FOR THE INTELLIVISION
Pie Factory Elevators

WHAT YOU GET

DK Grabbing Girl
  • Binary in ROM and BIN+CFG format (compatible with most Intellivision emulators, the CC3, and the Intellicart),
  • PDF of instruction sheet,
  • PDF of overlay with original artwork,
  • PDF of box cover with original artwork.

REVIEWS
Girl Yelling Help "CLASSIC GAMERS ARE IN FOR A SHOCK. This cartridge is every bit as challenging, addictive, and fun as the arcade original."
THE VIDEOGAME CRITIC
Read the Video Game Critic's "A" Review
DK Climbing "IF YOU HAVE AN INTELLIVISION, GET THIS GAME! If you don’t have an Intellivision, get one and then get this game."
RETRO VIDEO GAMER UK
Read Retro Video Gamer's 10 out of 10 Review
Game of the Year 2011 "DK ARCADE IS THE BEST OF THE BUNCH. DK ARCADE shows what Coleco should have done back in the day."
FUSHEK, ATARIAGE USER
Read the "Game of the Year 2011" thread on Atariage

PLAYING SCREENS
Barrels BARRELS …DK's tantrum has crushed and warped five levels of girders, turning them into a nightmare of ramps and rolling barrels! Jump for your life or grab a hammer and start smashing!
Pie Factory PIE FACTORY …Treacherous conveyors, leaping flames, and "pies" that look almost good enough to eat… but don't be fooled! These trays of cement are massively dangerous!
Elevators ELEVATORS …Two fast-moving columns of elevators and some nasty fireballs await you. Take the easy way out but be wary of the springs.
Rivets RIVETS …Your only chance to reunite yourself with your loved one! Dismantle the structure by pulling out the support rivets and give the big ape a concussion he won't soon forget!

MORE FEATURES
Fire Bullet Select from 3 playable characters – Mario, Bruno, or Toni – each with different strengths and weaknesses!
Fire Bullet Silky smooth motion and crisp controls… Arcade-action on the Intellivision has never been this good!
Fire Bullet Never before heard digital samples: Hear two distinct "growls", the girl cry for "HELP!"… and more!
Fire Bullet Never before heard musical scores: Title, Game Over, and an alternate "victory" melody!
Fire Bullet Arcade-quality enemy AI and timing… even "control" the barrels, Steve Wiebe-style, just like in King of Kong!
Fire Bullet Two game variations, "USA" and "Japan", each with their own high-score!


DOWNLOAD AGREEMENT

By downloading the D1K ARCADE ROM, you agree to or acknowledge the following:
  • Rather than posting a download link to the binary, you will post a link to this page instead.
  • If you find a game educational or entertaining you will ( please) consider making a donation.
  • The ROM requires additional software or hardware to play -- emulators such as Nostalgia or jzIntv, or devices such as the CC3, LTO Flash! or Intellicart.

Download DK ARCADE for Intellivision

Visit our websites for more exciting product information:

www.classicgamepublishers.com
www.elektronite.com

Intellivision and the Running Man logo are registered trademarks ® of Intellivision Productions, Inc.
Classic Game Publishers, Inc. and Elektronite are not affiliated with Intellivision Productions, Inc.

Wednesday, June 22, 2016

INTELLIVISION FOR GAMEBOY
COLOR / 8-BIT NES


Screenshot of Astrosmash! (I4NES) Screenshot of World Championship Baseball (I4NES)
Using the pop-up menu to enable auto-firing in Astrosmash!
Reviewing the controller mappings in Baseball for both players

In addition to Intellivision for PC (see VOL1 , VOL2, or the Intellivision Lives! Website ), I also wrote two other Intellivision emulators. These emulators are unique in that they run on inexpensive, low-powered 8-bit systems (in the case of Intellivision for 8-bit NES, running at only 1.7 MHz and with only 2K RAM). They are written entirely in hand-optimized assembly language, and employ several pre-processing technologies that I myself developed.

EMULATION FEATURES
  • A configurable, context-sensitive menu system to simplify controller mappings and to aid with inputting numbers.
  • A configurable, context-sensitive camera that pans to show you the most important areas of the screen, allowing the games original layouts to be preserved.
  • Making use of the taller screen when scrolling vertically to fill the entire screen, allowing you to see a larger area vertically than what would be possible on a real Intellivision.
  • The ability to store graphics on inexpensive ROM.
  • The ability to replace and enhance the graphics (without changing the original game code), offering double the resolution of the Intellivision, and the possibility of multicolor.

NOTE: To try Intellivision for Gameboy Color, you must have a collection of Intellivision binaries, including the built-in operating system, and the graphics ROM. You can get these on the Intellivision Lives! CD-ROM.

DOWNLOAD AGREEMENT

By downloading I4NES and/or I4GBC, you agree to or acknowledge the following:
  • You will give me credit, or at least let me know if you decide to use portions of the source code in any published work.
  • Rather than posting a download link to the binary or source code, you will post a link to this page instead.
  • If you find the source and/or games educational or entertaining, you will (please) consider making a donation.

Download Intellivision for Gameboy Color

Download Intellivision for NES (DEMO)
MS. PAC-MAN ARCADE for Intellivision
Cartridge Label

MS. PAC-MAN FOR THE INTELLIVISION

Screen 0 Screen 2

WHAT YOU GET

  • Binary in ROM and BIN+CFG format (compatible with most Intellivision emulators, the CC3, and the Intellicart),
  • PDF of instruction sheet,
  • PDF of overlay with original artwork,
  • PDF of box cover with original artwork.
  • FULL commented source code.
  • PLIMP tile-map & pixel editor.

REVIEWS
"THIS IS FANTASTIC!. … this is probably the best, pure arcade-style game for the system."
THE VIDEOGAME CRITIC
Read the Video Game Critic's "A" Review

PLAYING SCREENS

Arcade Boards 0-3
Extra Boards 0-3
Extra Boards 4-6, Wide Board 7
Wide Boards 1-4
Wide Boards 5-6, Strange Boards 0-1
Strange Boards 2-5

MORE FEATURES

Select from 3 playable characters – Ms. Pac-Man, Pac-Man, or Pac-Man Jr. – each with different strengths and weaknesses!
Silky smooth motion and crisp controls… Arcade-action on the Intellivision has never been this good!
All three intermissions from the arcade, as cute and fun as ever!
Robust options screen, offering endless game-variations and replay value!
Four different maze themes, offering up to 24 screens and 24 food items in all!


DOWNLOAD AGREEMENT

By downloading MS. PAC-MAN for Intellivision, you agree to or acknowledge the following:
  • You will give me credit, or at least let me know if you decide to use portions of the source code in any published work.
  • Rather than posting a download link to the binary or source code, you will post a link to this page instead.
  • If you find the source and/or game educational or entertaining, you will (please) consider making a donation.
Download Ms. Pac-Man for Intellivision (source + binary)

Visit our websites for more exciting product information:

www.intellivision.us

Intellivision and the Running Man logo are registered trademarks ® of Intellivision Productions, Inc.
Intelligentvision is not affiliated with Intellivision Productions, Inc.

Saturday, January 21, 2012

New Game Announcement


D2K ARCADE - The official sequel to DK ARCADE for the INTELLIVISION.

DIFFICULTY: HARD

This ain't your daddy's Coleco Kong!

It's TWO games in one! The first arcade game, PLUS a second game with four all NEW levels inspired by the arcade hit D2K: Jumpman Returns!

TWISTED GIRDERS - A new barrels board loaded with surprises! Stay constantly alert because barrels travel both ways and flames rain down from above!

THE MIXER - A relentless cement mixer tops off empty pie plates while full ones twirl down from the sky! Can you master the timing it takes to clear each conveyor?

THE REFINERY - Oil, gas, and an array of safety valves… this level has "DANGER" written all over it. Outsmart Kong by putting out the fires guarding the top towers!

TRIPLE ELEVATORS - Conquer your fear of heights and outsmart merciless fireballs guarding narrow and unforgiving columns. Don't forget the infamous springs!

IMPROVEMENTS TO THE ORIGINAL

- Glitch free. No more black screen of death.
- Smoother motion, controls respond 3x as fast. Arcade action on the Intellivision has never been this good!
- New graphics and sound effects. Hear Kong growl for the first time!
- Enemy AI and timing closer to the arcade than ever before. "Control" the barrels, just like in King of the Kong!
- Separate high scores for Game 1 and Game 2. Perfect for high-scoring competitions!
- Hidden voice samples included in the arcade but never utilized. Hear Pauline's first ever recorded voice!

TIME TO REPLACE YOUR COPY OF DK ARCADE WITH AN UPGRADE THAT GOES ABOVE AND BEYOND!

Coming March 2012.

Saturday, August 6, 2011

Crows and vultures, oh my !


Over the past couple of days, I've been laboring over the convoluted, spaghetti-like code responsible for the behavior of the "crows" (on the 2nd board with the chains, keys, and birds -- hereafter "chains"), and the "vultures" (on the 3rd board with the moving platforms, ropes, and egg-laying birds -- hereafter "eggs"), both of which share large portions of code.

Now, it's hardly worth mentioning, but this essentially was derived from the code to handle the "springs" in DK (are there any standard names for all these crazy objects/boards?). The only thing that seems to be retained is the bouncy movement of objects as they make their way onto the screen, although even this motion has been altered to accommodate the quirky, skipping entry of each bird before it's inevitable divebomb off the top platform.

What can I say about this code? Hmm.


Well, after a bird takes its initial plunge, the point at which it decides to swoop to the left is illustrated in the image above, and is internally based on the bird's record number (there are 5 total on the "eggs" stage, and 6, 8 or 10 for the "chains" board, depending on the level).

What might actually be of interest is that the 2nd to last bird introduced has a couple of special behaviors. First of all, on the "eggs" stage, it's one of two egg-droppers (the other being the 4th from last). Even so, this egg dropping behavior can be canceled completely if the player reaches a high enough point on the screen (see above image). Try climbing the chains to the far right above the top platform, and egg production will cease entirely, even if you make your way back down the board!

Secondly, it will always choose the lowest point (see above image) to come out of its initial dive and head to the left, unless it's roughly level with the player, in which case it will immediately go left (even if the player is to the right). On the "eggs" board, you can confirm this rogue behavior if the bird drops an egg at any other level above its usual "lowest point".

One last thing to note is that on the "chains" board, the birds will, upon reaching the right edge of the screen (not during its first-time plunge), dive further down once you pass the first level (i.e., the 2nd time you play the board), which explains why the crows are eventually able to reach you in your "safety zone", standing on the bottom platform.

Thursday, August 4, 2011

D. K. Jr. Arcade for Intellivision graphics preview


Just a little preview of some sprite graphics I’ve been working on for DK Jr. Arcade for Intellivision. While I am very happy with the results, it may not be possible in the end to render sprites this detailed since they will probably take at least five or six sprites to render, leaving no sprites for the enemies (or Mario at the top of the screen). However, I’ll be doing everything possible to make Jr. one of the most expressive characters ever rendered in an Intellivision game.